Durnehviir - Dynamic Enemy Encounters (2024)

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    • Durnehviir - Dynamic Enemy Encounters
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    Nickesponja

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    About this mod

    Durnehviir overhauls the monster culling quests to bring in more interesting dynamic encounters, featuring bosses and packs of enemies with bosses that make for some pretty memorable combat encounters like we had in the first game.

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    There are 8 enemy tables that set the spawns for monster culling requests in the open world (though only 5 are frequently encountered). All of them are absolutely pointless fights against 2 or 3 goblins, a pack of wolves, or similarly underwhelming encounters. This mod spices all of them up.

    Vermund

    • SuddenQuest01: can now spawn an Ogre, a Minotaur or an armored Cyclops.
    • SuddenQuest02: can now spawn a Chimera, a Griffin, or a big pack of hobgoblins with an armored Cyclops.

    Battahl

    • SuddenQuest03: can now spawn two ogres, a Goreminotaur, or a Golem.
    • SuddenQuest04: can now spawn two armored Cyclops, a Grim ogre, or a big pack of knackers with a Chimera
    • SuddenQuest05: can now spawn a Gorechimera, a Griffin, or a bunch of bandits with an armored Cyclops.

    Miscelaneous

    • SuddenQuest11: increased number of goblins from 4 to 10. This is an odd one and I didn't want to alter the spawns just in case it breaks something.

    Night time encounters

    • SuddenQuest15: now spawns a Wight.
    • SuddenQuest16: can now spawn either a Lich or a massive horde of undead.

    What the future will bringThere's a lot that can be done with these spawn tables, and with quest editing in general (a mod that allows us to edit quests is being developed right now). In the future I will consider adding more encounters to these tables, and when the DLC comes out, I will add DLC enemies to these random encounters, which should hopefully alleviate the poor enemy variety the base game has.

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    Durnehviir - Dynamic Enemy Encounters (2024)
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